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Pilot entry

Sun Jul 16, 2006, 10:30 AM
This shall be my first ever journal entry. Kinda late, but let's just make this a test post, to see how this system works. I'm by the way, still very new at matters such as these. Posting new stuff here is currently on hold, as I have yet to get fresh spurs of inspiration or enough momentum to finish up works in progress. I notice, periodically coming up with new works is not easy and may have undesireable effects on quality of work. It is also apparent, that the frequency distribution of my posted works are somewhat, clustered. I think this could be related to my unpredictable enthusiasm. I started out playing around with custom brushes in photoshop, whipped out a few things, some turned out okay, some, just mediocre. My first few posted works were again, just to test out the system and to see what other people thought about them. Along the way, I also decided to pull out old works which have been residing dormantly deep in my computer, just to see what people would think about them, as I realise, I hardly show my work to anybody except myself.
After quite a long absence, I sprung back into a posting spree, after discovering Sketchup and how just slapping together tricks I discovered along the way could open my doors to a whole new world of possibilities, in 2D postwork of 3D renders. Being able to pull off 2 or 3 works a day for a couple of days, was tiring and quite demanding, but I stuck to it because to me, it appears that I have just gained enough momentum to keep on going. Alas, after several days, that inspirational rush started to wear off. I notice that things became boring, the workflow became repetitive, the artwork became 'normal' to the eye. It was not as exciting anymore.
Fortunately, as the momentum wore out, I invested some time into some works involving vectors. Curious, I tried to put together an abstract piece, just to see how it would turn out. This side venture later turned out to be quite promising and there I was, hopping from one decellerating car onto another one which so happened to be picking up speed. Vectors could be quite promising, playing around with shapes and colours and how all of that came together. I also made my first attempt at vectoring humans, beginning with the face of a friend. Thinking about it, sometimes a successful vector would come not only from a keen eye for detail, but also from the reference picture itself. Access to your very own model/human subject would be very convinient. Speaking of details, sometimes zooming in at 1600% and adding small facial hairs can be quite a waste of effort, as after rescaling, most of the time such details are lost. However, I think when one actually took the trouble to do so, it makes the overall piece a better one. I for one, would gain some extent of satisfaction, knowing that I actually went that extra mile.
Anyway, I am again, currently on hiatus. I didn't spend time browsing through galleries for inspiration. I didn't spend time brainstorming for new ideas. The hectic schedule of university, tests, exams, assignments, homework etc. can really take up alot of time, time which could be spent on brewing up some works. Maybe its my mood sometimes, being lazy and uninterested in trying out new programs (could be due to the learning curve as well or how effectively it delivers results) or just tired, in need of a rest for the moment.
Whatever it is, I hope to get back at it. The winter break was sadly, spent with on-going works untouched. Now its coming to an end, as a new university semester beckons. There goes my time oncemore. Maybe I'll come up with something eventually, frequency uncertain. Most of the time, its just an excuse to get away from academic obligations, a break from its occasional mundanity. I think we need breaks of different kinds, from different things once in a while.

I think this is where I sign off. Until then.

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